Cell and three different versions of Frieza? Sure, why not. Super Saiyan God Goku and every member of the Ginyu Force vs. The team building is a good deal of fun even if your chosen assists don’t prove to be particularly helpful or practical. Z Assists, on the other hand, give an opportunity for lesser-seen or underpowered characters to get in on the action, or for every last villain in every last form to make their malevolent presence felt.
Goku, Vegeta, Trunks, Piccolo, Gohan, Cell, Frieza, Buu, and so on.
The Combatants tend to be who you’d expect to see in a DBZ fighter: the most prominent and/or powerful characters in their myriad forms and states. Players can freely assemble teams of Combatants and Z Assists to form the squad of their dreams, and just about every marginally important character from the Dragon Ball canon gets to make an appearance one way or another. What sets this latest entry in the long list of DBZ fighters apart is the highly touted team-building feature. At its core, Extreme Butoden feels most like the old Super Butoden games on the Super Famicom.only with the speed and responsiveness of damn-near-everything ramped up to a considerable degree.
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Getting fights into the air (and back to the dirt) is accomplished only through certain combo strings designed to send opponents reeling, so don’t come into this expecting something quite as free-form as the Budokai Tenkaichi series of over-the-shoulder fighters. The Z Fighters and their mortal enemies cannot fly freely, but come equipped with all the staples of an Arc System Works fighter like airdashing and double jumping. Anybody in the audience remember Dragon Ball GT: Final Bout ? That said, the good news is that the combat systems in Extreme Butoden are, for the most part, pretty damn cool, skating a fine line between “traditional” fighting games and more casual-minded fare.Ĭombat plays out in small, two-dimensional arenas on both land and air.with no real mechanical differences between the two. Even in a licensed title such as this, if the gameplay sucks the game’s just a waste of time. I say it to the point of cliche: the hands-down, number one, most important thing in a fighting game is the fighting gameplay itself.
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The developers behind the lightning fast Guilty Gear franchise making a 2D fighting game adaptation for that fighting anime among fighting anime? Although Dragon Ball Z: Extreme Butoden never quite draws out the full potential of that enticing pedigree, it brings more than enough to the table for any DBZ devotee looking for an excuse to pick it up.
Fifteen odd years ago, had someone told me that Arc System Works would one day make a Dragon Ball Z fighter for a handheld console, I would have probably lost my teenage mind.